Blade of The Eclipse (4e Paragon Path)

23/06/2022

Blade of The Eclipse

Prerequisite: Elf, Ranger Class, Trained in Arcana

For 1000 years the Knights of Eclipse have served the High Council, acting as their envoys and enforcers in the Kingdom of Faeshire. They are known far and wide for their deadly technique of blending precise sword strikes with radiant and necrotic power. You have learned the secret of this art and have begun mastering it's techniques to become a formidable warrior on the battlefield.

Blade of The Eclipse Features

Weakness Awareness (11th level): Against any humanoid target designated as your quarry, you gain a bonus to damage rolls equal to your Wisdom modifier.

Skilled Duelist (11th level): While you are adjacent to the target of your Hunter's Quarry and no other creature is adjacent to it, you gain a +2 bonus to attack rolls against it.

Wielder of Light and Shadow (16th level): When you deal a critical hit to the target of your Hunter's Quarry, you deal additional necrotic and radiant damage equal to half your level.

Blade of the Eclipse Powers

Blinding Quickstep Blade of The Eclipse Attack 11

With graceful movement your blade shimmers with stunning light as you strike those around you, blinding them for future attacks.

Encounter * Arcane, Martial, Weapon

Standard Action Close Burst 1

Target: Each enemy in burst you can see

Attack: Strength vs. AC

Hit: 1 [W] + Strength modifier damage, and the target is blinded until the end of your next turn.

Dread Reputation Blade of The Eclipse 12

The name of a Blade of The Eclipse precedes itself as an unmatched warrior in combat

Daily * Fear, Martial

Minor Action Close Burst 10

Target: Each humanoid enemy in burst that can hear you

Effect: You speak your name, and the targets take a -2 penalty to attack rolls against you until the end of the encounter. If you're trained in Intimidate, you also gain combat advantage against the targets until the end of your next turn.

Dance of Light and Shadow Blade of The Eclipse Attack 20

With a sudden flurry of swings, your blades unleash a torrent of radiant and necrotic energy in a dazzling display.

Daily * Arcane, Weapon

Standard Action Melee Weapon

Target: One Creature

Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks

Hit: 3[W] + Strength modifier damage per attack, and the first attack that hits also deals ongoing 10 damage (save ends). Radiant damage on main hand, and necrotic damage on off-hand.

Miss: Half damage, and no ongoing damage.

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